Orange Alert

Chris Hanson

Chris Hanson

Chris Hanson

Associate Professor


413 Hall of Languages
Office: 315.443.4159


Digital Humanities [ILM]

Social/Academic Links

Recent Courses


  • ENG 156 Interpretation of Games (lecture)
  • ENG 146 Interpretation of New Media (lecture)
  • COM 300/600 Esports and Media (co-taught with Professor Olivia Stomski)
  • ENG 410 Practices of Games
  • ENG 420 Esports and Games in Culture
  • HNR 320/ENG 444 Game Studies in Practice
  • ENG 440 Game Histories and Cultures
  • ENG 330 Time across Media
  • ENG 340 New Media Forms
  • ENG 410 Television Genres as Practice


  • ENG 630 Genres Across Media Forms
  • ENG 730 Game Studies
  • ENG 630 Theories of New Media

Project Advance

  • Games in the Classroom
  • Beyond the Screen: Reading and Teaching New Media
Biographic Overview

After completing a BA in Media Studies at Carleton College, Chris Hanson worked for a number of years in video game, esports, and software development, and later assisted with the planning and production of an educational series and content for PBS. Chris returned to academia in Los Angeles and received his MA and PhD in Critical Studies at the University of Southern California School of Cinematic Arts. His first book. Game Time: Understanding Temporality in Video Games (Indiana University Press, 2018), examines the function of time in digital and analog games, and he is currently completing a book about game designer Roberta Williams.

He serves as an advising faculty member for the Goldring Arts Journalism Program in the S.I. Newhouse School of Public Communications, and he co-teaches the Newhouse course “Esports and Media” with Professor Olivia Stomski (Newhouse). Chris has also taught courses in the Renée Crown University Honors Program and for Project Advance. He serves as the faculty advisor for the university’s Gaming Club and Esports Club, and assisted with the planning and development of Syracuse University’s esports room and the Digital Scholarship Space in Bird Library.

Areas of Supervision

Game studies, game and esports industry studies, television studies, genre, emerging media, avant-garde film and video, and temporality.