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Chris Hanson

Chris Hanson

Chris Hanson

Associate Professor

CONTACT

English
413 Hall of Languages
Email: cphanson@syr.edu
Office: 315.443.4159

PROGRAM AFFILIATIONS

Digital Humanities [ILM]

Social/Academic Links

Recent Courses

Undergraduate

  • ENG 156 Interpretation of Games (lecture)
  • ENG 146 Interpretation of New Media (lecture)
  • COM 300/600 Esports and Media (co-taught with Professor Olivia Stomski)
  • ENG 410 Practices of Games
  • ENG 420 Esports and Games in Culture
  • HNR 320/ENG 444 Game Studies in Practice
  • ENG 440 Game Histories and Cultures
  • ENG 330 Time across Media
  • ENG 340 New Media Forms
  • ENG 410 Television Genres as Practice

Graduate

  • ENG 630 Genres Across Media Forms
  • ENG 730 Game Studies
  • ENG 630 Theories of New Media

Project Advance

  • Games in the Classroom
  • Beyond the Screen: Reading and Teaching New Media
Biographic Overview

Chris Hanson is an Associate Professor of Film and Screen Studies in the Department of English, and received his MA and PhD in Critical Studies at the University of Southern California School of Cinematic Arts and his BA in Media Studies from Carleton College. He previously worked for a number of years in video game and software development, and later assisted with the planning and production of an educational series and content for PBS. His first book, Game Time: Understanding Temporality in Video Games (Indiana University Press, 2018), examines the function of time in digital and analog games, and he is currently working on book projects about early digital game history and game designer Roberta Williams.

Chris was selected as a 2024-2025 Faculty Fellow for ASPI (the Autonomous Systems Policy Institute). He serves as an advising faculty member for the Goldring Arts Journalism Program in the S.I. Newhouse School of Public Communications, and has also taught courses in the Renée Crown University Honors Program and for Project Advance. He serves as the faculty advisor for the university’s Gaming Club, and assisted with the planning and development of Syracuse University’s esports room and major, and the Digital Scholarship Space in Bird Library. His research and teaching focus on game studies, emerging media, television, and avant-garde film. His work has appeared in How to Play Video Games, The Routledge Companion to Video Game Studies, Quarterly Review of Film and Video, Film Quarterly, Exploring Imaginary Worlds, and The Routledge Companion to Imaginary Worlds.

Areas of Supervision

Game studies, game industry studies, television studies, genre, emerging media, avant-garde film, intermedial and transmedia texts, and temporality.

Books